We are going to add the option to manually activate it from the next 0.3 release.
I'm happy RuneAudio works great for you

by bigeyes0x0 » 28 Jan 2014, 05:39
by ACX » 30 Jan 2014, 21:32
by bigeyes0x0 » 31 Jan 2014, 16:02
by Orion » 07 Mar 2014, 23:20
by Midnight » 08 Mar 2014, 00:52
by Midnight » 10 Mar 2014, 09:22
by bigeyes0x0 » 12 Mar 2014, 11:57
by Midnight » 17 Jul 2014, 14:42
support RuneAudio