RuneAudio 0.3-alpha for Raspberry Pi

Raspberry Pi related support

Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby cmh714 » 18 Jul 2014, 15:51

And just ordered a new B+ should be here in 10 or so days. :)
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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby exetico » 19 Jul 2014, 17:44

Hello again,

After using the system, i begin to see some problems with my AirPlay. I'm not able to find the AirPlay-server, from AirFoil and the same problem with AirAudio on Android.

Here is my debug code:


After a reboot i have the same issue - Can't find the AirPlay server.

Maybe it's a network issue? :?
Raspberry Pi with Rune, Synology NAS, OVH Debian Fileserver and a Shuttle HTPC.
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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby cmh714 » 19 Jul 2014, 22:03

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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby Peter » 22 Jul 2014, 07:47

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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby ACX » 22 Jul 2014, 08:10

We are repacking the whole image starting from a clean Arch Linux ARM installation, also including some updated packages, among which a custom recompiled and lightened Samba package. We are also going to include different kernel versions, switchable from the UI, attempting to solve those problems with some USB soundacards. The updated 0.3-alpha will be online in days.
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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby WiteWulf » 22 Jul 2014, 10:11

After a few days of smooth running, mostly testing HD audio on local storage, I'm now experiencing serious stuttering issues with many HD files. I'm running an IQaudIO PiDAC and connected to an SMB share on a Mac.

It would appear that there are regular 'head' and 'tail' processes running against the playing files (and sometimes 'md5sum') that, along with 'cifsd', eat up all the CPU, causing mpd to stutter badly. I'm guessing these processes are trying to extract the album artwork and maybe ascertain the file type (16/24 bit, sample rate, etc.).

I think the key here is that this only happens on files accessed over SMB/CIFS. Similar files on local USB storage don't present the same issues as the cifsd high CPU isn't brought into the equation (and local access is faster, anyway, so the CPU is highly utilised for a shorter space of time).

*edit* playing back HD audio from the SMB share seems to operate without issue if I do not have a UI open in a web browser, but as soon as I open a browser session to the UI it kicks off the afore mentioned head, tail and md5sum processes that cane the CPU and introduce stuttering audio again. As soon as the album artwork is displayed playback returns to normal.

A suggestion: could you get the UI to use any folder.jpg present in the enclosing folder in preference to attempting to extract artwork from the currently playing track? This would eradicate this issue for users with these files in place. FWIW, I use iTunes for managing my library and this script extracts album artwork and saves it as folder.jpg on the folder:
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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby ACX » 23 Jul 2014, 00:16

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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby WiteWulf » 23 Jul 2014, 08:33

- Gary
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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby metalrob » 23 Jul 2014, 20:10

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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby ACX » 23 Jul 2014, 22:12

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