RuneAudio 0.3-alpha for Raspberry Pi

Raspberry Pi related support

Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby ACX » 23 Jul 2014, 22:36

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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby skrodahl » 23 Jul 2014, 23:00

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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby metalrob » 23 Jul 2014, 23:17

Hi Acx!

I agree that cics surface wakens associations with an 80ies OS. But I didn't care- sound was the goal. After I've discovered this mini computer player distro's like volumio and now rune audio I decided to quit with cics player.
I have to admit that I didn't tune it to the very end.
Fact is, that volumio and especially rune audio 0.3 sounds better than the cics player in the level I have achieved. Even with the pi. What doesn't mean that cics system isn't further improvable. But the really superb sound quality of rune audio 0.3 for example is much more easier to get! And it's cheap.
The fact, that we can get this quality of audio playback out of such small, cheap devices as the pi, makes me dreaming of the very big thing. I think, that a windows motherboard would have lost the race in the end because of the above mentioned reasons. It's uncomparably higher power cosumption and the much more complex structure are the knock out factors as I think.

Unfortunately i'm lacking coding skills. I'm able to use info in the fores to make some changes- that's all. Otherwise I would be able to contribute to this amazing thing. I'm a hardware man with knowledge based on tube amplifiers and loudspeakers.
But interest concerning audio quality is at maximum level in any area :D

Greetingz
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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby ACX » 23 Jul 2014, 23:27

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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby metalrob » 23 Jul 2014, 23:32

Hi Skrodahl!

Very interesting!

I've played around with MPDroid also for cover visualization, but without any success.
I will try this out.

Thanx!

Greetingz
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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby skrodahl » 24 Jul 2014, 00:35

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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby holliswhy » 24 Jul 2014, 10:30

Hi,

Started to notice some "clicks and pops" during play.
Running with 30% buffer and 2048 cache, and on a Chord Hugo via HD USB.
Powered by an Apple adaptor.

Any ideas?

Thanks
Hollis

http://pastebin.com/ybYurFVa
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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby bgeneto » 24 Jul 2014, 14:11

Unfortunately also for me runeaudio 0.3 does not play hi-res audio files (e.g. 24bit 96kHz and 192kHz) flawlessly as previous versions. Also noted that those hi-res files are outputed always as 48kHz to my USB DAC, is this a feature or know limitation of runeaudio? The same files can be bit perfect played with several other RPi based software players. TIA.
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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby ACX » 24 Jul 2014, 15:18

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Re: RuneAudio 0.3-alpha for Raspberry Pi

Postby PhM » 24 Jul 2014, 17:36

Hi guys,

I'm in 'production' with an hifiberry dac (SMSL amp + Eltax Monitor III). I have also made test with main system TEAC UD-501 in USB mode (Rega ELICIT / RS-5). Rune is impressive on the TEAC / Rega system and make an amazing low cost solution on the hifiberry system (home office)

Rune is really a great piece of software and you made a great job. For now I only have one issue, one of my network share (Synology NAS) is a long flat folder tree of more than 200 folders and it's not completetely available in the library tab.

I've made some quick debug, it seems that the JSON response for http://runeaudio.local/db/?cmd=filepath for this share is truncated.

Some obvious way to get around is to make the folders tree less flat but maybe you can fix it on your side.

Edit : I forgot to make it clear, files in non visibles folders can be accessed with the search engine, so there is no indexation issue.

Philippe
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