by bnilsson » 08 Dec 2020, 11:28
rern,
I have noticed a funny behaviour when using RuneAudio as a UPnP/DLNA rendering device.
I am sometimes using BubbleUPnP for Android a s controller, sending tracks to Rune OpenHome or UPnP rendering device.
It works well if it is a simple queue, but if I am jumping between the Bubble playlist queue entries, or adding track in the middle of the playlist, strange things happen.
It seems tracks are added to the Rune playlist in an unexpected way, the wrong track is played, the added track being in target is added before AND after the current track, the same track is played repeatedly regardless of what track is selected in the Bubble UPnP controller, etc. Difficult to describe and reproduce in a clear way.
When two apps are supposed to work together, it is of course difficult to say who is doing what, right or wrong.
To check this further, I tested HifiberryOS with the same function, and there this does not happen.
Edit: Just checked with the "original" RuneAudio 20180903_10_runeaudio_rpiB2.img, and this works well. The Rune playlist always contains a partial copy of the Bubble playlist, the track being played from Bubble plus the nearest subsequent tracks. If Bubble is adding a new "play next" track, or another track is selected in the playlist, the Rune playlist is updated accordingly. I plan to see if I can identify in which of your "eN" editions the problem first appeared.
I also note that in earlier versions of RuneAudio, there was a setting for the UPnP renderer, if the Rune playlist should be fully managed by the controller or not, this setting is no longer there.
Could you please take a look at this?
BN