I noticed my laptop CPU usage goes to 80% usage when browsing on RuneUI interface when streaming audio through DLNA. Resources are taken by Browser and Xorg.
As soon as I switch tab or set pause the music from RuneUI, CPU usage goes back to normal (10%).
This only happens from streaming through DLNA / listening to Web radio, but not when playing music from RuneAudio Library.
I wonder if this has something to do with the time counter / circle drawing?
Or is it just my too old CPU?

EDIT: this also happens on my Android phone on with the RuneAudio app
RuneAudio on Raspberry Pi 2 with latest RuneAudio (git pulled)
OS: Ubuntu 16.04
Browser: Firefox / Chromium
CPU: Intel Core2Duo T7100 (don't laugh, it's still working fine

Phone: HTC One S (MSM8960)