Supporting the Olive One player

Suggestions/requests/ideas for RuneAudio core features and functions

Re: Supporting the Olive One player

Postby hondagx35 » 13 Jun 2016, 17:15

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Re: Supporting the Olive One player

Postby Max. » 14 Jun 2016, 08:49

Attachments
Screen Shot 2016-06-14 at 09.49.06.jpg
Inside II
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Screen Shot 2016-06-14 at 09.48.23.jpg
Inside I
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Screen Shot 2016-06-14 at 09.35.08.jpg
Olive ONE for sale
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Re: Supporting the Olive One player

Postby Martijn » 14 Jun 2016, 14:20

Hi...

Another user of the Olive ONE here....
I could make a couple of pictures of the hardware tomorrowmorning. Will post them here afterward...
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Re: Supporting the Olive One player

Postby Kidahl » 14 Jun 2016, 21:03

The file limit on 256 kB makes a hardware image a bit useless (lots of small text on the chips).

See here for a high-res picture:

https://slack-files.com/T1D6HPX2A-F1GTP4SBB-b919bf7962
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Re: Supporting the Olive One player

Postby Kidahl » 15 Jun 2016, 07:22

One update that might be important; The unit runs libc 2.13 which is too old for the ARM binaries I have found so far (not Rune).
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Re: Supporting the Olive One player

Postby hondagx35 » 15 Jun 2016, 09:47

Hi,

to use Rune you have to replace the OS anyway.

Frank
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Re: Supporting the Olive One player

Postby Kidahl » 15 Jun 2016, 15:35

OK, thank you so much for your for your help. It is getting clear that any serious development effort will require a viable viable distribution as a basis, such as Arch linux.
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Re: Supporting the Olive One player

Postby Patsfan53 » 30 Oct 2016, 08:20

I never posted to a forum before and apologize if I did it wrong. I have a 1 tb Olive One, was promised a 2tb when I tried to cancel due to a year overdo from promised date. (they refused to give it to me, but told me they sent a 2 tb!) I have had NOTHING but horror stories. Do you experience the player loading artist double named? Breaking up an album into several different files? locking/freezing/ all sorts of glitches. I am disabled so I am in bed a lot(spine injury) so it has kept me busy TRYING to fix my library.This has actually been great to keep me occupied, but it never fixes anything. The company has done this before on other media players,just stopped supporting them.All I can say is I am glad I didn't spend 2000$ on this !! The company lied to me from day one and I wish I had some kind of recourse, but they had to have lost a lot on these as they are quality built, just software issues plague them. They can not handle big music collections, If anyone ever figures out how to add better software it would be great. ANY HELP WOULD BE APPRECIATED Thanks
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Re: Supporting the Olive One player

Postby bfontana » 24 Nov 2016, 18:17

I would happily donate a ONE if it would advance the movement of a software overhaul. It is a nice piece of hardware but the software is fairly horrible.

My objective was to create an audiophile caliber home audio system but given the software limitations, the experience is way too fragile, cumbersome, and limited. Though I can stream Google Music via Bubblesoft and synchronous play across my ONE units approximates the experience I was striving for, compared to a mature platform like Sonos the ONEs perform as if they are still in Beta testing. That could be fine if they were still developing and supported, but it appears they have been abandoned.

If there are creative ideas to leverage Rune for a solution that would enable synchronous play and native support for streaming content (Google Music, Spotify, etc.), I'm happy to donate a unit for exploration.

Thanks
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Re: Supporting the Olive One player

Postby jcueto » 26 Dec 2016, 23:50

I am looking for possible hack of the Olive One. So far I make some tests with the monitor and the touchscreen. The monitor is compatible with the 7" raspberry pi display. I may fit a RPi inside and make a player. Too bad losing the Olive one board, amp and dac.
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